What Is DMX Merging? HTP and LTP Explained

What Is DMX Merging? HTP and LTP Explained

What happens when two sources send data to the same DMX universe? The answer is not “they mix” — it depends entirely on the merge rule. Choose the wrong one and your moving heads will point at the ceiling the moment the backup console takes over.

In short

  • Merging combines two sources feeding the same universe into one output.
  • HTP: the larger value per channel wins — correct for intensity.
  • LTP: the most recent source to change wins — correct for attributes.
  • Merging moving-head channels with HTP produces meaningless positions.
  • On a network, the sACN priority field gives far cleaner redundancy than merging.

What merging is

Merging combines two (sometimes more) DMX sources into a single output. Typical situations:

  • Main console plus backup console
  • Main console plus an architectural or wall-panel controller
  • Main console plus an effects generator or media server
  • Different playbacks inside one console touching the same channel

The device doing the work might be a DMX merger, a node, or the console itself. The rule is one of two options: HTP or LTP.

HTP — highest takes precedence

The merger compares each channel individually and passes through the larger value. If source A sends 100 on channel 1 and source B sends 180, the output is 180.

ChannelSource ASource BHTP output
1100180180
22550255
3000
4604560

HTP is the right choice for intensity channels. The logic is intuitive: if either source wants that light on, it comes on. This is the default behaviour of classic dimmer systems.

LTP — latest takes precedence

Here the size of the value is irrelevant; what matters is which source changed most recently. The instant a source alters a channel it takes ownership and keeps it until another source changes that channel.

LTP is the right choice for attribute channels: position, colour, gobo, prism.

Apply HTP to a moving head and…

If source A sends 40 on pan and source B sends 200, HTP passes 200. But 200 is not an average or a “better” position — it is simply the bigger number. The result is a position neither source asked for. The same mistake on a colour wheel produces a colour nobody selected. Never merge attribute channels with HTP.

What about a mixed universe?

A real universe contains both dimmer and moving-head channels. That is why serious mergers and consoles let you define the rule per channel range: HTP on 1–96, LTP on 97–512, for example. Cheap mergers apply one rule to the whole universe, which inevitably breaks something in a mixed rig.

Merging on the network: sACN priority

If your data travels over Ethernet there is a cleaner route. sACN (E1.31) carries a priority value from 0 to 200 in every packet. Receivers follow the highest-priority source, and the merge-rule debate simply disappears.

A typical redundancy setup: the main console transmits at priority 100, the backup at 90. If the main console dies its stream stops, and after a timeout receivers fall over to the backup. When the main console returns it takes control again. No channel is merged and no attribute is corrupted.

Practical checklist

  • HTP for intensity, LTP for attributes.
  • Can your merger set rules per channel range?
  • If the goal is redundancy, consider sACN priority instead of merging.
  • Rehearse the failover. Actually pull the plug on the main console and watch.
  • The merger itself is a single point of failure; carry a spare on critical systems.

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